They do this with software development, thinking it will save money, but it never works out. Companies can hire 1000 Indian programmers for the same cost of 100 US programmers. Hey more programmers = more better right? Well these Indian development companies could defiantly be called factories because they just churn out…
Is game art the same as being a in-betweeners for animation? Simply factory work that can be outsourced overseas to the lowest bid factory who can crank it out? Damn if Im having a hard time finding a arguement other than the quality produced from a factory based ideal of art assets. I know a few here work for outsourcing…
Sorry Oxy, I think I may have misconstrued myself a bit. When I wrote the bit about the burden of this kind of information, that wasn't targeted at you as being the bearer of bad news. The comment was more generally about an inescapable feature of the information age. These days nearly anyone can turn on the television,…
Thanks R13. Hmm.. just by coincidence (I knew it was coming up but didnt know when). The (first?) Game outsourcing conference is this week. Here is a overview of the keynote. http://www.gamasutra.com/php-bin/news_index.php?story=10476
I've both worked for companies that outsourced work, and now work for an outsourcing company, so have a pretty strong opinion on the topic. Outsourcing to the lowest bidder in not alway a good idea, and can end up costing you a lot more than just doing the work yourself. If the work is shoddy, and you need to make your art…
I'm speaking with limited knowledge of the industry and team dynamics, but I seriously don't get how a team could outsource the major resources of a game's art. Minor things, background clutter, sure, you might be able to out source. But when it comes to major things like the characters of a game, how would you possibly…
[ QUOTE ] I'm speaking with limited knowledge of the industry and team dynamics, but I seriously don't get how a team could outsource the major resources of a game's art. Minor things, background clutter, sure, you might be able to out source. But when it comes to major things like the characters of a game, how would you…
Well i work at one of these outsourcing companies and fran its how i got my break,frankly at the time i was hired my work wasnt that great to speak of but this company gave me a chance. My work enviroment isnt a factory,it feels like a regular game studio except if a project gets cancelled we dont all get fired. As daz…
I've got a lot of experience with this topic and I hope I can share a few opinions from my own experience. First, let me pop a bubble. Those art factories can produce blah assets, however, they usually don't. In fact, they can produce some amazing quality work. But it is rarely anything more than a beautiful models. They…