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Author:
huffer
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Animated UVS for eyeball behavior
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Re: Animated UVS for eyeball behavior
Reply by
arshlevon
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Aug 2006
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tons of games use the animated uvs thing, like doom3, not sure how it is done. i know you can animate uvs pretty easily, but i dont know the export process.
Animated UVS for eyeball behavior
Topic by
mrrogers
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Aug 2006
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Can someone explain to me or point me to a resource that describes how Valve and Epic are achieving iris movement for dynamic tracking behavior?
Re: Animated UVS for eyeball behavior
Reply by
Ruz
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Aug 2006
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well I presume they are using face fx , using look at controllers in max. So they would have proper eyeballs instead of animated uv's
Re: Animated UVS for eyeball behavior
Reply by
Ruz
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Aug 2006
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I would actually prefer do it that way, as it can be a pain to work with a proper eyeball ie the intersection with the eyelid for one.
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