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Author:
valentin_baguirov
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Technical Talk
Animated UVS for eyeball behavior
mrrogers
polycounter lvl 18
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mrrogers
polycounter lvl 18
Aug 2006
Can someone explain to me or point me to a resource that describes how Valve and Epic are achieving iris movement for dynamic tracking behavior?
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Ruz
polycount lvl 666
Aug 2006
well I presume they are using face fx , using look at controllers in max. So they would have proper eyeballs instead of animated uv's
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arshlevon
polycounter lvl 18
Aug 2006
tons of games use the animated uvs thing, like doom3, not sure how it is done. i know you can animate uvs pretty easily, but i dont know the export process.
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Ruz
polycount lvl 666
Aug 2006
I would actually prefer do it that way, as it can be a pain to work with a proper eyeball ie the intersection with the eyelid for one.
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