You see where you cut the window in? Move it towards the centre of the house so that the 2 vertical edges of the window share the same edges as the wall. This will use less polygons, and in game art less polygons = good. In environment stuff you don't usually need extra polygons for deformation, so you could cut a load of…
Its the placemtne - you have 3 vertical cuts already on the house dividing the side wall into 4 parts. You could have used either of the 2 central polygons for the window, then you'd only have had to make 2 horizontal cuts to define the top and bottom of the window.
McIlroy - I figure since I'm completely a beginner with 3D Lightwave is much better to learn than Maya since I don't think in polygons yet. Maya was intimidating and Lighwave wasn't so...I think I'll start here ;-) Rick - Are you talking about where I placed the window or the depth I added to it? I used the knife tool to…