Blender 3D. Export from Max to 3DS (I'm assuing this is a 'static' object), import into Blender, check re-orientate if required, export to LWO (no scripts required as it supports all this natively). Denpending on which version of Blender you have you can import ASE models directly into it using a script ( on my webbly site…
Does anyone have tried and tested methods for converting files from 3DS Max into .LWO format? I've tried searching for scripts/plugins, no joy there. Milkshape almost works, but doesn't support material definitions well enough for what I need. Wings3D has an LWO plugin, but it doesn't appear to work correctly. Likewise…
Can I ask... is there any specific reason why you're not using ASE? LWO models are notorisouly difficult in other apps, blender included; iirc it's the material name that's used to give us the actual game ready file path that's the problem, Blender has a 19 character limit on that name. It means you'd need to reference a…
Just updating this topic with a tutorial link about using Blender to prep LWO models for Doom 3 games. Also covers getting smoothing to work on LWOs as well.
Kat: Cheers, I'll give that a try tomorrow (don't have access to relevent models here) ... thing is, I tried out Blender's native LWO export, and it didn't appear to work when I tried taking it into Radiant - are there any export options I need to check? I couldn't seem to find any settings for the exporter.