Does anyone have tried and tested methods for converting files from 3DS Max into .LWO format?
I've tried searching for scripts/plugins, no joy there.
Milkshape almost works, but doesn't support material definitions well enough for what I need.
Wings3D has an LWO plugin, but it doesn't appear to work correctly.
Likewise with the Blender LWO export, it doesn't create a proper object.
Free/cheap apps are preferred. If anyone knows of a working plugin for Wings3D or Blender, that would be great.
Replies
Export from Max to 3DS (I'm assuing this is a 'static' object), import into Blender, check re-orientate if required, export to LWO (no scripts required as it supports all this natively).
Denpending on which version of Blender you have you can import ASE models directly into it using a script ( on my webbly site in fact )
LWO models are notorisouly difficult in other apps, blender included; iirc it's the material name that's used to give us the actual game ready file path that's the problem, Blender has a 19 character limit on that name.
It means you'd need to reference a shader via Blenders 'MA' (or 'ME') material settings like so;
models/c/s/head1
instead of;
models/characters/soldier/head_1
The corrisponding game material would be;
models/c/s/head1
{
[rest of materail/shader]
}
Even doing that it can be tricky to get set up correctly; it's personally why I don't use LWO files prefering ASE instead for static objects.
Looks like I might have to go the professional route (Modo or Deep Exploration probably) - thanks for the help though!
And as to your question... well, let's just say I'd like to use ASE, but...