Firstly I am a programmer, this is not my work, but the work of the team members behind 1944. Time for the content: Turn Tables (QuickTime .MOV Files) Hands.mov Hands2.mov Head & Hands.mov Head.mov FJ Unit German Tanker Vehicles / Tanks / Planes Weapons Characters
Just another quick update M3A1 Ready for Ingame (Normal & Spec Map, rigged for Physx controls) Turntables http://www.1944d-day.com/images/tanks/M3A1/turntables/M3a1.mov (15 megs) Images MG for ontop, with custom fitting ( you can mount it onto a tri pod, or simply rest it on another object your call)
Key vehicles we fully Normal Map, you will never beat using a model for that process. For lesser vehicles, we only create High Poly models for key parts like the tires etc. Then paint on the remainder. We found that to be the most efficient way. We also break down our vehicles into common parts, not so useful for the…