That tutorial wont help Cannonfodders tools dont work anymore, he stoped updating them... youre gonna have to use Valves turorials and learn their compile tools/method(urg manually write Qc files ftl)...Good luck with that ~.~. Seems valve completely ignored the fact that most game modders use 3dsmax and they went to bed…
Another game engine question, I've found an abundance of tutorials regarding props / weapons input into the hl2 engine. Does anyone know of any tutorials / workflows that involve character studio / bones system in 3d max? I've tried :- 3dbuzz, wiki, wonderboy, cgtalk and a few other sites.
There is a other good site to get props in game it helped for me http://www.mixerman3d.com/site/ look in the tutorial section there you have a video compile walkthrough... and you have great downloads that makes the compiling a bit easyer
I know Sean McBride (He used to go by Neogenesis, but with a dash more leet) had a Source character setup tutorial somewhere. It might have been on the Source Wiki. Edit: Here we go. http://www.hl2world.com/wiki/index.php/Creating_Characters_with_3dstudiomax_part_1