Hey. I've got a little problem. My roomate is trying to set up some image planes to model a character. However when I import the files into maya the file node and the lambert look alright, once on the plane or even a cube the image is unexplainably sheared. This does not happen with all images. My resources are the 3dsk…
it pretty much looks like the texture is uploaded wrongly to the graphics card, I remember similar bugs when coding the texture loaders for our engine. Update drivers, thats probably all you can do.