Okkies I'm trying to get a multi suboject material into doom and basically its driving me nuts with an assortment of errors. I am working from max exporting an ASE file with 3 surfaces, head, torso and accessories (also 3 textures, 512,256 and 512*256). I make the material file and create the directories fine, edit the ASE…
Doom3 editor can be a bit flaky. If you're using .ASE, it doesn't like a space in the pathname to the textures (like /Doom 3/base/models/mymodel/mytexture.tga won't read correctly, but if you remove the "/Doom 3" part, it'll read fine. I always had to go in and manually edit my .ASE files to fix the material paths.
[ QUOTE ] ....I am working from max exporting an ASE file with 3 surfaces, head, torso and accessories (also 3 textures, 512,256 and 512*256)... [/ QUOTE ]If those are individual textures then each part of the model they sit on needs to be split into a physically seperate mesh; you can't use 'multimaterials' in D3…
I tried that, didn't work, then reset my material editor in max and all of a sudden it worked :-s now time to fix the normals http://www.3d-palace.com/components/com_forum/files/thumbs/t_shot00007_169.jpg
I've had this same exact problem before basically, my .ase was missing a diffuse map section <font class="small">Code:</font><hr /><pre> *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0000 0.0000 0.0000 *MATERIAL_DIFFUSE 0.8000 0.8000 0.8000…
Yea seems like I'll be doing the same MoP, out of interest what did you make in the doom engine? :-D Did you have any joy/luck with the shader language?, it seems quite similar to q3 in principal :-D