Ok, this has been bugging the hell out of me... Apparently if you have a UV seam ANYWHERE on your model you can not get the specular hot spot to not show up as a seam around it. Even in supplied sample content of the engine you can find a specular seam. Yes, the normals on the faces are smoothed. No, there is no smoothing…
If your studio is licensing the engine, don't you have suppoort from Epic on stuff like this? Fire off an email to whoever your contact is and see if they have a solution. It's better than continuing to experiment with possible solutions if there aren't any.
true, i'm sure your not going to know its there in the game unless you find some way up close camera angle. I just know its there and when i'm looking for it i can see it. Just wondering if there was a true work around.