[ QUOTE ] Wouldn't the position of the head reduce the pilot's vision? [/ QUOTE ] No, because the suit is twice as tall as a human, the suit is not worn like a suit of armor but the pilot fits inside the chest cavity with only his/her legs sticking out into the mech's legs down to the knee. the "head unit" on the mech only…
Thanks, guys. My instructor wants me to animate it and bring it into Unreal. I think I read somewhere that Unreal can only handle the skeletal mesh with virtual skeleton inside it, if that's the case it totally f's up my shot at breaking the mech into seperate pieces (i.e. the forearm, hand, torso, and so on) to keep them…
as for spheres... imo i wouldnt use spheres, but i wouldnt have it one continous mesh. i would give it a joint, a sphere to me is too simple, you can do a joint in many ways, some joints could be sphere based, but yeah it sohuld look like machinery. perhaps find some refs of modele mechs on here and replicate their joints,…
Well, I've wanted to get back to work on this for a while. I've been rethinking the whole human-mech size ratio, and how it's piloted, etc, but I haven't made a decision, yet. I've also started to basically re-model everything. I "think" what I'm gonna do is make a high-poly version (of everything) and then make a…
EQ: I've been trying to use what I can from the sketchup models, but most of it is either incomplete or completely useless. I'm just chipping away at this one, taking my time and trying to have fun while I learn. Thanks, for the encouragement, Per! I've seen your 'chocolate' mech and it was very impressive. When it comes…
I'm an Architectural Engineering Technology student who's fallen in love with 3D. I take every opportunity to work in 3D as opposed to CAD drafting, but I'm fairly proficient at CAD (its just not as interesting). I started modeling a suit of powered armor with a program called SketchUp just to fool around. I recenly got to…