Was talking to a fellow artist tonight and he suggested making cloth folds in max versus zbrush as per getting the angles of gravity. Was wondering which do you all prefer? I know many like using zbrush as the final step, but for those that do a bit more work in zbrush, can a cloth feeling be acheived easily enough?
No cloth sim. I thought it would be more organic in zbrush as I could sketch with the push/pull tool versus max which would take more technical forethought... at least I assumed so at first. But your saying the opposite. Something Im missing? Making cloth in clay is easy for me which I thought would translate to zbrush?…
Well just consider that it will take a good deal of practie to get decent cloth folds in zbrush and a lot of thought put into how it actually works. Whereas im asuming you're using some cloth sim in max? If not you're talking about straight modeling cloth which if you're fast enough at it can be good tho i would still…
Yeah, I was gonna say, planning topology for folds in max would probably take a lot more effort than just subdividing a few times in zbrush and just painting away.
I find painting wrinkles and folds in Zbrush super easy. I don't bother trying to guess what the folds would actually do in real-life, I just use photo ref and paint to match.
I am starting to think that building the gemoetry for folds in max is more controllable. Might take a little longer, but seems less hassle in the long run. BTW another technique in zbrush to to inflate the detail around a mask from a texture map. works quite well
clothsim is totally nasty. urgh, that's as far from an artistic approach as you can get if you have more than a simple loincloth to simulate. a real nightmare. there's nothing hard about painting folds in zbrush. it's quick and straightforward and you don't have to worry about topology which would be a major pain in the…