Was talking to a fellow artist tonight and he suggested making cloth folds in max versus zbrush as per getting the angles of gravity. Was wondering which do you all prefer? I know many like using zbrush as the final step, but for those that do a bit more work in zbrush, can a cloth feeling be acheived easily enough?
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Making cloth in clay is easy for me which I thought would translate to zbrush? Guess not?
there's nothing hard about painting folds in zbrush. it's quick and straightforward and you don't have to worry about topology which would be a major pain in the behind when modelling folds in max. so as long as you can sculpt or draw, this would by far be the quickest route that let you concentrate on the craft.
BTW another technique in zbrush to to inflate the detail around a mask from a texture map. works quite well
Then go into projection master (create new texture)
Set it to colour only
Set tool "plane 3D"
Alpha - one of the circles with a falloff
Stroke - rectangular stroke
Texture - load in one of the cut up photos showing folds
Put zintensity down to 0 and the colour intensity to around 60%
Then drag and drop the creases where you want on the model. When you are done, pick it back up from projection master. Go to tools>maskin>int (create mask from texture intensity).
You can turn the texture off now to make it easier to see. You can either go in with the tools and inflate etc., or go to tools>deformation>inflate (about 5) then smooth (about 10). Do that a few times.
This is mixing two techniques shown in videos in the 'artists in action' area on www.pixologic.com .