OK. i really want to try poops method of getting high poly models into max from zbrush. however...when i get to subD6 in zbrush...and try to export as obj...i always get this "insufficient memory" before the export completes. anybody? anybody?
i have zmapper...haven't tried it yet. i checked out the tutorial on it written by the pixologic dudes. but there is still something i don't get. like...i built a low/med rez over my exported zbrush model(like sbuD3). now...do i unwrap that low/med rez model. then just use zmapper to bake normals into that UVset? i guess…
Theres a setup/ configuration file for ZMAPPER which does a pretty good job of mimicking the seams stuff that MAX 8 does... you should be able to find it on the ZBRUSH central forums somewhere. Its just the anti-aliasing/ supersampling thing I cant get to look anything like MAX's unfortuanately.
I couldn't find a decent anti-aliasing setting which compared to the Hammersley super-sampling in MAX's normal-mapper... this was especially evident where I had a character head and its eyes as seperate objects within ZBRUSH and projected them onto a low-poly head with no eye objects - just flat polys where the eyes would…