Yeah most likely dx9 shader... If you want to render all you have to do is apply a material and add it as a bump map, select normal bump when it asks for material type and select your texture... Then set up diffuse/spec maps/etc maps
Hey, I was wondering if there's some effective method for rendering and displaying normalmaps in 3dsMax8? Some plugin maybe? I tried using a material with a dx9 normalmap shader on it, the problem is that I lose all parameters for the diffuse map that I put on it. And it can only handle one light at a time. I'm currently…