I have next to no experience in enviromental modeling. But now I run into problem because I need to create an project that need to have a realistic view of the sky. I could not quite figure out how the enviromental ball and other textures works in Maya. Would anyone be so kind to give me some hint, tutorial or link to…
I really dont think that is what he is asking. I think he needs a Maya tutorial. A typical skybox in game art is a cube hidden under the level with a camera at the center. This camera renders a view to special portal surfaces surround the level, or flagged on certain level geometry. Terragen will help with the texture. As…