First time posting work here. This is also my first ever game character. Definitly learning a TON on this project. Here is the high rez sculpt used to bake out normals with Ultimapper in XSI. and here is the low rez guy (5760 tris) with normal+diffuse: The diffuse map I'm not quite happy with. Need to make his belt buckle…
I thibnk yuo need to have soem sharper edges in your high res model. looks a bit 'ghosty'at the moment and when you apply the textures they are tending to obscure the normal map. For the jeans for example yuo could start off with a flat blue texture, overlay a denim pattern , then add a deaturated version of the normal map…