First time posting work here. This is also my first ever game character. Definitly learning a TON on this project. Here is the high rez sculpt used to bake out normals with Ultimapper in XSI.
and here is the low rez guy (5760 tris) with normal+diffuse:
The diffuse map I'm not quite happy with. Need to make his belt buckle shiny and just overall polish off the textures more. Also pull the shirt mesh into the torso more so that it's not too bulged out and give him a few loops more in the head to round out the silhouette a bit more. I'll spend a couple more days or so on it tops. I really need to get more stuff done up for the demo reel so I can land that dream job in the video game industry. Any crits, suggestions, texture painting tutorial links, clues or cookies you can toss my way would be greatly appreciated!
-W-
Replies
Minor crit: The wifebeater just doesn't seem flush enough to his body. It seems like it's hovering on top of him in places.
Good stuff.
Thanks for the crit! Yeah, it is hovering and I'm thinking that's what may be causing some issues on the fringes of the shirts normal map when baking it out. I might try and go back into Z and pull the high rez into place a bit better and see if that fixes things. I visited your site......you're texture skills made me quiver. With that high poly tut you have, is that the same process you use for low poly texture painting pretty much?
Scott
For the jeans for example yuo could start off with a flat blue texture, overlay a denim pattern , then add a deaturated version of the normal map as an overlay to pick out some detail.
Right now it looks as though you hasve painted all the highlights/lowlights in to the diffuse map
I think some harsher creases in the tshirt would help too
i think its too clean at the moment
(don´t know.. is this blurrynes bc of the texturesice, the render or the txture?)
the boots are stunning.. don´t touch them and the skin is nice too, maybe it could be also pushed a bit more ?!?!
tattoos age with a blue tint, not brown
like others have pointed out and I agree with them - that the textures could be pushed a little further. His clothes would defiantely benefit from some generic dirt being selectively applied to them. I'd also desaturate the pants a little and change the tattoo colour.
I'd also check his head size - the size of his hands and body suggest to me that his head is currently a little too small for his body!
Keep posting!