No! I spotted a flaw in the engine - the smoke from the explosion doesn't cast a shadow! (only the debris) hehehe Honestly though, I hear nothing but the highest of praises for Unreal Engine 3. I wouldn't doubt it in the least that the engine is capable of shadowing like that.
Interestingly, I just found some screenies that appear to show a much, MUCH better lighting engine than the movies: http://www.biagame.com/images/screenshots/baker_shadows.jpg http://www.biagame.com/images/screenshots//3_fire_teams.jpg *edit* it's actually a little *too* good to the point of being suspicious perhaps?
last little one to remove any doubt you could have : a video that shows the differences between the old brother in arms and the new one http://www.gametrailers.com/player.php?type=wmv&id=10395 I'm not bashing, but they'd better stop the BS...plus the ingame video looks very good to me, they did a nice use of the unreal…
Hah thanks vahl, that's certainly leaving things a little ambigous. So, there's a piece on Gamespot today about the game, with a bunch of new screens and a movie, and I'm now curious, is the shadowcasting system in the U3 engine *really* this good?…
the last shot comes from the shots and videos ubisoft released a few weeks ago, as final quality screenshots, the source site I'm referencing from (nofrag.com - french site, like firingsquad.com) wanted to show the difference between what ubi is announcing and will use for promoting and the game like it is now. as I said…