do you know what smoothing groups are? they determine which polys on your model are smooth shaded and which have harsh edges. If you are using max, the smoothing groups panel is at the bottom of edit poly/mesh, and by selecting polys and clicking a smoothing goup number, all of them in the same group will be smoothed.…
Well. The render is awful. Very hard to see. Set up your smoothing groups. Otherwise, completely awesome for a first model. Get those things I mentioned worked out because it is really hard to judge it in it's current state.
Yeah. you need to set up smoothing groups and turn up the self illumination on the texture. Renders on a black background are also a no-no. What software are you using? Oh, I see. Max. Yeah, you should make those changes ASAP
well since its your first model it's hardly inconcievable that you weren't aware of what to do. Generally you need proper smoothing set up to get a decent idea of how the texture looks, unless you crank up the self-illumination.
hehe, i dont have alot of time. these were just some renders i came up with using a 3rd party model viewer. i will have an improved smoothing groups shot when i get it done. just wanted people to know im not dead lol, and im still workin on this. slowly but surely though, heh. thanks for your help :-D
yeah set up good smooth groups or leave it off. instead of multiple lights/one big bright light like it looks you have set try setting the self illumination around 75% to make a good wireframe render duplicate your model, add a Push or similar modifer and set it to .01 or so and set the material for it to wire(and color to…