You can exclude object-ID's with the AO-Shader, the Render To Texture dialog misses that option unfortunately. By putting an AO in the diffuse-slot of your source geometry and setting SelfIllumination to 100% you can bake an AO-pass and still be able to exclude single objects. That means of course that you can't bake…
yeah i got this and gave up on it really quickly. TBH amb occ maps suck anyway. trying to overlay one on you diffuse map is akin to painting charcoal edges on your colour work
Yeah theres a workaround someone posted on UDN - baking the Mental Ray material into the diffuse slot or something...can't remember the exact steps but the results were almost identical to adding a skylight and lighttracer to your scene...only more unwieldy to set up!
Thanks for the reply Noor. Yep. I have ensured that my projection cage is pushed out far enough. I also tried using the "CompleteMap" baking option and followed King of Daveness's object ID trick. I placed a standard material on the highpoly model and in its diffuse box, gave it the AO material. I gave the low poly model…