Hi all, Complete noob here, and basically I'm involved in a project that's got me taking a crash course in the mod scene. I'm going to be working a project called GameFlood, which is an offshoot of Turbosquid.com. It's not public yet, but it's going to be heavily focused on the PC mod scene. Sorry if this is a repeat post…
Let me rephrase this: "Can anyone help give me an idea of what a good idea of minimum art specs for GAME QUAILTY UT2k4 assets would be? " A maximum limit, if any, would be helpful, too.
The info on the Epic site is pretty accurate. The default player models are usually around the low end of the 2k range, sometimes as low as 1500-1800 triangles. I don't think there's any hard-coded limit to how detailed meshes can get, but it's kinda pointless making a 10,000 poly model when a 5,000 poly model would do the…
Does anyone have any details about poly counts for the weapons? Info on the 1st person, 3rd person and floating (before it's picked up) models would help. Thanks!