The replies to both of your questions are ENTIRELY arbitrary and up to you. The length of an animation - what sort of animation is it? Are we talking walk cycles here? An animated short film? For the former, time yourself walking and divide that into strides, usually 2 strides in a walk cycle is enough, say it takes 1…
Thanks guys. All this info is really invaluable to me because I have only the vaguest idea of how to animate >>; I haven't even gotten into any of my animation classes at my school yet, so I'm just trying to figure out how to move things properly and get the timing right, for a simple walk animation.
What software he is using doesn't really matter that much. A keyframe is a keyframe and the principles of animation are what is important. I tend to animate on 4's for 24fps and 5's for 30fps. What this means is every 4th or 5th frame I block in a pose, setting a keyframe on every bone. This is more of a 2d animation…
I just started learning how to animate and I think I've gotten the basics of the software down, but there are two things I can't figure out that the tutorials I've looked through so far don't explain, (they just tell me what to do, not why) My first question is, at one point in an animation do I put my keyframes, and the…
Well, I was going to say was e_x said, but he got to it first, so I'd just like to reenforce that. A lot of people thing it's useless to learn traditional animation (I got to hear the complaining when we had the class at my school) for 3d stuff, but it is needed in my opinion. For another take on how it can be done in 3d…
Try a ball bounce first, it will help you with the core of animation - weight and timing. A 'simple walk' is one of the harder things to perfect, something to build up to.