What other effects mesh well with the toon shaders? I wanted to try to create a scene that looked painted and I wondered what other things I could throw at it and not ruin that effect. Also, I had an idea on how portals would be represented in the project. I Wanted it to look like a cross between clouds a tentacles and dry…
Sprites generally don't shade well, so toon or hatch or paint-stroke shaders usually have trouble with these. I would think particles fall into area this too, you'd want to set some special behavior for them to get them to match the overall look. We're experimenting with volume textures with special mips to make cool…