NanoTurtle: I have a tutorial about blender to xNormal on the cgcookie site. http://cgcookie.com/blender/2013/12/04/baking-normal-maps-blender-xnormal/ There I go over everything also mirror the settings I use when exporting the meshes.
[ QUOTE ] Blender got a lot of exporters but can you please make Xnormal support the .blend format? [/ QUOTE ] I was trying to support Ogre3D and Blender for the next version... But i'm not sure on Blender... I think they use a super-slow Python thing which gonna be a pain to import/export a 4M poly mesh.
Are you refering to this: http://eat3d.com/forum/questions-and-feedback/bug-xnormal-viewer-vs-blender-glsl ? Because we get similar issues when displaying Mikktspace. So I'm really curious to know if you pinned down what was causing the difference in the Xnormal display vs Blender.
Exactly! I ran into this just a couple days ago. One thing I will say about xNormal being as this is the first post of mine in this thread, one of my favourite pieces of free software! I use Blender so having xNormal is a must, blender is nowhere near as good a lot of the time