This bastard caused me no end of problems, dunno why yet, but Daz helped me work em out thank god. :P Had to model a WW2 plane for class. I know squat of WW2, and an equal amount about games, and decent refs weren't too easy to get, but this is what I came up with. Crits would be very welcome. It's due tomorrow but I can…
Yea, that's a good point Daz. I Suppose that was a fairly big mistake on my part, when I first started I wasn't thinking real time really. (Our teacher has not told use to pay attention to that stuff at all yet, we haven't bee taught, and I had a job in the summer working on high res models, so I wasn't even thinking about…
Tulkamir, something that I noticed about the model last night whilst saving it, was the construction technique seems strange for a realtime model. In particular, all those edge loops created from modeling the cockpit frame, you have them just contiuing on around the rest of the plane, instead of attempting to terminate…
whats the polygoncount / limits? anyways, i dont know anything about the plane in question but concerning the modeling i think it looks pretty good but you seem to have some uneven polygon distribution. The large shapes is low poly and pretty underdetailed while some of the smallscale detail like machineguns etc has a lot…
thanks for the critique. No limits, polycount is much higher than it should be (around 6000). And yea, I see what you mean about the distribution. I think I'll try to work on evening things out with it a bit if I have some time here. And it's pure modeling. We aren't doing unwraping and texturuing yet, and though I do know…