Some additionel info; In the image you'll see the Model, the UVUnwrap of the model and what texporter churns out (wich is the actually UVmapping of mine wich was made BEFORE the bugg)
Some specs first; It's about 3DSMax7. With SP1. I'm new to "Render to Texture" and the first time I used it I apperently also messed up my Max :/ . The thing is taht when I apply a UVunwrap, all the UV's in the unwrapwindow look as if it's a stretched front/side/top view instead of the UVmapping I made BEFORE geting the…