Can't really say without knowing the engine. It could be as simple as simply changing the screen mode initialization from 8 to 16, 24 or 32 bpps. This would probably work if it were using DirectDraw or some other DiredtX module for graphics. Of course, this would break any palette tricks instantly. On the other hand some…
Thanks for the input, I'll have to look into both programs. The pixel forum should be very helpfull as well. Shanira - since you're a coder, could you give me any input on how much work it might take to convert the engine to use a limitless palette? Since the engine is open source I might be able to add it myself if I…
Hey, I was wondering if anyone here knew of any good graphics programs tailored to making sprites. I've been looking at the "Beats of Rage" engine ( http://www.senileteam.com/borinfo.php ) and it got me thinking about making a small game with it. Does anyone have any experience with it? It seems like it will get the job…
I'd like to suggest GameMaker for 2d games. It may seem limited, but given the right amount of knowledge you can do some amazing things with it. The coding is nothing beyond standard scripting. All the hardcore engine stuff is taken care of already. It has a pretty powerful particle sytems, really easy interface. The only…