I hate uvmapping, I'd gladly spend 400 buck if it meant I could go straight from modeling to texturing but I have to try mondo first, it is 400 dollars after all and I don't have a company to buy it for me, 400 smackers buys a lot of beer and pizza Id hate to miss out if I don't have to.
[ QUOTE ] My question is why is it that the neck has so much more pixel density than the face? Thats no good... [/ QUOTE ] This is a pretty basic problem with UVmapping in general. You want seams in the most unimportant areas of the mesh, yet on the UVmap they'll be on the 'outside' therefore getting the most UV space. One…