I modelled a lil low-poly space ship designed in 2D by Peppi from Polycount. ( find it on page 1 of his sketchbook: http://boards.polycount.net/showthread.php?t=56149 or direct link to reference here: http://www.peterboehme.com/webpics/2d/bar.jpg ) liked it so much. still trying to figure out how to specular map, but…
Hi there Polycount, I justed started over with 3D lately, had done 2D Stuff the last years. So her is some low poly stuff to shake off the rust from my 3D skills. Thanks to all of you guys, you are helping me a lot.
First post here! This is the Jurassic Park gate for a GZDoom mod at 445 tris. Aiming for a late 90's kind of poly count/aesthetic. The JP text on the arch will be made with faux voxels (i.e. a separate 3d mesh, GZDoom can only display true voxels in software mode which lacks a lot of cool other features available in…
Thanks for the reply 9 Skulls! Ah... was a break to do low poly challenge, i;ve spend the last year or two learning next gen... this thread totally inspires ... i can code AS3 and OOP script okay now so i am kinda toying with an idea for a simple game... with papervision perhaps. or UDK (if flash platform is being it's…