I'd say 95% of the texture painting is in bodypaint. I only do very sharp 1 pixel vertical or horizontal stuff in Photoshop, since Bpaint doesn't have a constrain to horizontal/vertical with shift like photoshop does, and I do most of my flipping or transforming in photoshop. Also the initial mask and layer setup in…
haha dam nice job, i'll certaintly try and be awhole lot less wasteful. i keep looking and they look like 95% the same, its weird haha oh and i also plan on doing some other happy stuff. i made a happy cloud but i really want to know what you think i can do to optermize the UV. if i have it below 256 then it blurs the…
Redmond_david - I'm gonna say no. The texture is fine, but the polycount is rather high. Zombies in Left 4 Dead 2 are 2500-3000 triangles I think. That's a current-gen console game. Also, the last time this thread got its rules updated was only about 15 weeks ago and it said 1978 is definitely not sub-1000. edit: I'm not…
yes its something like that,- I can leave out triangulation on flat surfaces because of the orthographic projection faces dont get distorted like they do in perspective. As long as I have 3 reference points per face on the 3d model and on the UV in clockwise orientation I can map that face with a uv-texture. So the way…