I once tried Maya long ago and couldn't get into modelling with it because it was too darn complicated. A while ago a friend of mine helped me figure out wings3d and I'm finding it much more user friendly! So today I mostly finished the base body for an anime girl I was working on. Yes, she's supposed to be red. This was…
The head needs to be smaller, the upper torso looks a bit weird (too wide). Remember, the boobs have to angle outwards a bit, they aren't parallel. There's a nasty hard edge below the knee, that needs softening badly. I'm not so sure about the arm proportions, the hand looks big while the upper arm is short. The shoulders…
Okay then! And I measured seperate from the mesh smoothing, so, it's just insanely high on tris in and of itself. Which is probably bad, hee. ^^; Anyway, stuff! Wireframe Shots Character Reference #1 Character Reference #2 (for what it's worth) Character Reference #3 (for what it's worth) Also since I'm lazy I might try to…
a wire would be usefull to give a crit cause right now not sure where your polys are going, seems like some anatomy issues pop up right away. by smoothed once you mean you used mesh smooth? if so this probably only added to the polycount, you can get e better result/control by using smoothing groups on the faces. cant say…