I once tried Maya long ago and couldn't get into modelling with it because it was too darn complicated. A while ago a friend of mine helped me figure out wings3d and I'm finding it much more user friendly! So today I mostly finished the base body for an anime girl I was working on.
Yes, she's supposed to be red. This was smoothed once before rendered in wings3d using opengl. To be fair my friend helped a lot with proper flowing natural looking topology and I had one or two goes on the head before doing the body.
Triangulated, including the eyes (which really probably shouldn't be two seperate spheres) the whole thing is 3960 faces.
I'm quite proud of myself right now. ^^; So ummm... critique please? ^^;
Replies
welcome to the marvels of 3d modeling
Anyway, stuff!
Wireframe Shots
Character Reference #1
Character Reference #2 (for what it's worth)
Character Reference #3 (for what it's worth)
Also since I'm lazy I might try to get the count down and use this base as the "girl base" for a game project I might be tinkering with.