[ QUOTE ] Using Python version 2.4 'import site' failed; use -v for traceback [/ QUOTE ] I'm only getting interested in blender because it uvmap good. The problem is it's to laggy to let me import a .3ds file. Help me blender master cheapalert.
Yes, that is partially what it does. Blender will not divide your model up for you. You have to go into the model yourself and define the edge "seams" that you want. After that Blender will take the seams you defined and divide the model up in the UV Editing Window.
First I stop uvmapping with 3dsdmax because its to time consuming.I check out lithunwrap. I end up dissapointed... Then on to Blender! I end up dissapointed... Wings better be great.
Perhaps you're over-expecting or using them unproperly. Blender needs seams defined on the mesh's edges first where you want them for the LSCM to split up maps. The real magic begins there with seams :P
Im havent really messed with UVW unwrapping so I hope this doesnt sound weird but does blender essentially break youre UV's up into larger more recognizable pieces instead of having to weld tiny pieces together using other unwrapping methods like "box" or "planar"? I havent heard of the term "pinning vertices" so my…
Blender's UV tools improve drastically with each iteration. The LSCM feature that was added reduced the time necessary to unwrap a model drastically. What was previously an arduous and mind-numbing process became simple and quick. The most recent version includes a "Live LSCM unwrap" feature that lets you tweak the…