Those screens look incredible. And the talk about frontline objective combat sounds exciting. I hate playing cat and mouse. And I gotta agree with Toomas, bots are useless in these games compared to the multiplayer gameplay. Although, sometimes the bots follow certain rules of combat that I wish human players would. Nice…
Not all companies slap 2048x2048 textures on the whole game for PR purposes and ship it with 1024/512s and half the polycount. I'm guessing what you see in those screens is what you really get, which is great And yeah, bots are great target practice and better to learn the game than playing alone on an empty map... you…
everything is alot more realistic, i guess the only quakish parts are the strogg. i like the lighting alot better than q4, theres alot more ambience going on in these screens, which is nice to see from a doom tech game. overall looks really cool but in the end the graphics won't mean a whole lot, alot of good looking games…
As far as learning the weapons and vehicles, Splash is creating a single player tutorial/intro of sorts that will get all players ramped up to speed and allow them to putz around a bit before jumping into an online game.
[ QUOTE ] Plus you don't get a feel for what the weapons are good for (and the general balancing) without anything to shoot at. [/ QUOTE ] Isn't that what noobies are for?