im using maya 7.0, what render globals should i be using to render game models? what light setup? the models look good in the viewports, but when rendered they lose crispyness and brightness...
I would also suggest viewpoint for character, just speaking from my personal experience as most of my models actually looks better in the viewport than render.
For anything game model related use printscreen. Throwing a pre-rendered light on a real-time model never looks good to me. It doesn't give a lot of indication to what the model would look like in a game that uses real-time, vertex or per-pixel based lighting.