Changed my mind I do need help whats the best way of shaving off keyframes? We have a character entrance sequence which needs to be mightily reduced, but our current efforts with resample curve and simplify curve are still ending up with massive anim files and slidey ice skate feet. any suggestions appreciated
hm, I dunno if I explained well enough, I'll detail the process- we have the character rigged up with a bunch of IK stuff, and we parent all those to locators, so no animation is on the actual bones. then, we bake the animation down onto the bones so there is a key on every frame like you describe, optimise out…
I think most game engines store a keyframe on every frame then blends linerarly between them rather than how 3d packages store keyframes then blends between them with Bezier(or other) curves. That probabaly means that reducing key frames in maya wont help(it will just make the animation look worse) but in order to make the…