in the future, even holding up the ceiling is complicated business! great to see a more recent example of your high poly work, ror. i enjoy the attention to detail, especially on the scrapes and gouges on the interlocking v-shaped plates. should be a lot of fun to see how KP (and possibly others) will do with texturing it
"3/4 mapping" is a made-up term for something related to the process of mirroring the UV mapping coordinates. Except here you offset the seam from the middle of the model, so only part of the surface is mirrored. The middle area is not mirrored. The UV seam then occurs off the center line. Here's an example, courtesy…
Eric: No. Specifically what the engine does not like is the Rorschach effect of having a centerline where identical lowpoly normals meet and have identical information on each side. By using the 3/4 face unwrap method, we do not shuffle the problem away, we eradicate it and the 2nd UVW channel problems a unique set of…