How do you guys work around the selection tool selecting polygons behind the ones visible and closest to you on screen. For example selecting the chest of a character from the front would also select the shoulder blade and would carry on selecting to the character behind that and the character and so on? Do you just have…
Getting marking menu motions memorized as 2nd nature was an unanticipated benefit from Maya. Selecting rings, loops and deleting/splitting with the a few quick, short mouse motions is great. Kinda like being a wizard. Of polys. Or something. (anyone know what I'm talking about or do I just sound crazy?)
Ive been switched to maya for a few months now and its finally starting to smooth out, to the point where I actually prefer a couple of features to the way max does it.. a couple . You probably know the suggested plugins to use, mjpolytools/ byrons bevel (that right?), and theres a script to detatch selected from polygon…
I don't know the backface culling option is very buggy, I would go for "paint selection" I found that most comfortable as a compromise. Scott is so right about maya beeing deep, I can remember my last techdirector when he got started talking about maya he would just not stop and bombarded us with to much information to…
there have been a lot of threads in 2d&3d dealing with the painful learning phase. lot'S of scripts like that old target weld were mentioned already multiple times btw. there are scripts out there to make the marking menu context sensitive, giving you one key to press for the mm and a different mm depending on your…