Hey, I'm new here, and new to the industry in general. I'm currently interning as an artist at GarageGames, it seems the more I learn here, the more I realize just how little I know. That being said, I would be very happy to hear anyone's opinions and critiques on my work. I've never really been pleased enough with my work…
Hey! thanks a lot for the crits! I was shooting for a stylistic look on the island people, though I'm not quite achieving the desired result. I know my faces need a lot of work, I'd love to hear anything you have to say about that. I definitely agree with you on grayscale. It generally depends on what i'm trying to achieve…
Hey gauss, thanks a ton for the crits and the time taken to do that mockup. I see your point about indentifyable space parts. What I was going for with this concept was basically just to get a mental image for a 3d model I started. I have very little experience with max, I've been using it a small amount at work, but not…
abuse, eh? this is better, but as you can see from my first post, i thought that was a weapon (AMD shockrifle alike or somesuch), rather than a spaceship. the trouble is that it appears to be missing the appropriate scale cues. most of the details correspond with a handheld weapon: wires sticking out, the intake, etc. even…