Hey, I'm new here, and new to the industry in general. I'm currently interning as an artist at GarageGames, it seems the more I learn here, the more I realize just how little I know. That being said, I would be very happy to hear anyone's opinions and critiques on my work.
I've never really been pleased enough with my work to throw it out in the open, but it's definitely necessary in order to improve my work, so that being said.. here's a bit of sketching/speed painting I've been doing lately:
there are more of my random sketches and speed paintings at my flickr account:
http://www.flickr.com/photos/48207925@N00/
C&C? (be brutal)
Replies
Oh well, here's another:
crits and suggestions would be much appreciated.
the colors are pretty decent in the first post, but i think the most nagging problem i'm seeing are the strangely elongated proportions of the heads... the overall proportions are a little doughy and it just doesn't read as a stylistic choice, it just comes off looking weird. i don't know, can't articulate that thought well at the moment.
my suggestion for you is to do a few pieces starting from a toned canvas, which is to say, start with a nice neutral-ish middle gray tone or related color in the background. these pieces on white backgrounds make it very hard to control value, contrast, and especially color choices.
I definitely agree with you on grayscale. It generally depends on what i'm trying to achieve or wether or not I'm thinking. I'm trying to stray from starting in grayscale, though many times I'm trying hard enough just to achieve form; color doesn't quite enter my mind at the time. On the first image, the only part I started with color was the dude on the bottom on the rocks.
nealb4me, Thanks for the suggestion, I'll definitely be doing that. If you have any source that you'd spefically recommend I would definitely check it out! Thanks a lot fellas!
I did a bit more working on the ship.. scratched in a few gun mounts and whatnot at the last minute..
Hopefully I'll get some of my pen sketches scanned up and on the sketch thread soon...
Thanks again fellas!
any more crits/advice/abuse would be appreciated.
this is better, but as you can see from my first post, i thought that was a weapon (AMD shockrifle alike or somesuch), rather than a spaceship. the trouble is that it appears to be missing the appropriate scale cues. most of the details correspond with a handheld weapon: wires sticking out, the intake, etc.
even the windows on the side really don't seem to indicate scale properly, nor do they really "read" as windows all that much.
this brings me to the point i usually come to when i crit concepts--what's your intention with this piece? a good concept brings with it a whole encapsulated history of the world it comes from. what are you saying about the technological level of the civilization that this ship comes from? is this a personal vessel, a military ship? what's the crew capacity? operative range?
not only are the scale cues an issue, but also the lack of typically identifiable spaceship components. i decided to add a sketch of my own if you don't mind... i apologize that it's quick and unfortunately a little more conventional than what you were going for, but i think it makes my points.
as regards to color, it took me a looong time to really approach it with anything resembling confidence. there is no shame with keeping things grayscale or monochrome as you work to get a better grasp on form and lighting.
What I was going for with this concept was basically just to get a mental image for a 3d model I started. I have very little experience with max, I've been using it a small amount at work, but not for straight model creation. I wanted to get a better understanding of max, so I started with a box and played around a bit until I had the mid/back section of the ship modelled, and had no clue where to go with it. This concept is admittedly ill-inspired, and considering that fact that I drew it in order to get a feel for those "identifyable space parts" .. I seemed to have missed the point. Your mockup is much clearer and to the point with some good things to think about, thanks for showing me that.
Here's the latest version that I've done. I haven't touched the sketch since your post... You can I see I had already started to give the cockpit a more volumetric feel, though I'm not entirely pleased with the outcome.
Well, I don't know if this concept deserves any more love. I will most likely do another in the near future, and keep in mind what you guys have mentioned.
Thanks again!
I don't think the stony/warty texture goes too well with the tenticles'n'whatnot... and I noticed some pretty big perspective issues midway through the process... :-\
anyway... crits/suggestions or anything like that would totally rock
P.S - i bet i didnt make any sense, but oh well :P
happy new year XD