Maya7 poly tools own, no need for any secret mel scripts, also that marking menu system for modeling polys and smooth proxie is fucking ingenious. I barely have buttons on the shelf any more it's all on the right shift click.
This may already have been asked but does anyone know a good (read "at least like the one in max") bevel tool for maya (plugin, script, whatever) because the one bundled in maya is just...well...crap. I'm just fed up with having to weld and move almost all the beveled verts each time I use it on an organic type mesh...
So what does Max's bevel tool do that's so much better than Maya's. I can't honestly say I've ever really used either but on brief experimentation, Maya's tool seems to do exactly what I expect it to - split an edge neatly into two parallel edges. How does Max improve on this? [ QUOTE ] connect - moving with snap and…
that's interesting. does it finally work like, well, a bevel tool in any other app? or is there still some unusual alias-weirdness in it's behaviour you have to deal with? by any chance: did they add non-script-based (fast!) connect/divide tools, pretty please? what about sliding components along any other component's…
i'd LOVE to be able to model in maya and there's only a small but crucial amount of tools that it has been missing like forever and that i refuse to live without (i started in nendo/mirai and moved to max only when it got similar stuff, totally circumventing the "classic" toolset, that's probably why). but: my requirement…