This may already have been asked but does anyone know a good (read "at least like the one in max") bevel tool for maya (plugin, script, whatever) because the one bundled in maya is just...well...crap.
I'm just fed up with having to weld and move almost all the beveled verts each time I use it on an organic type mesh...
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thanks Thomasp, I'll try these (hopefully I still use maya 5).
by any chance: did they add non-script-based (fast!) connect/divide tools, pretty please? what about sliding components along any other component's normals?
the project i'm on uses maya 6 so i don't get to see anything newer but i haven't heard rumours about a bevelling revolution either. with every maya release since 6.0 there have been reports about poly toolset improvements yet soon after the release, everyone was cursing or still using max, wings, modo to do the groundwork. i so don't get how they failed to make it work right from the start - in maya 1.
but: my requirement is that this toolset has to work without plugins - scripts and anything platform- and version- independent would be fine though as long as the performance is right. but there's no way i'd rely on someone to compile his closed source tool for the maya version i use.
i want to avoid at all costs to be dependant on a plugin.
btw. i once had byrons poly tools (the commercial thing) demonstrated to me - and while the functionality was great and almost anything i could have wanted, even in that short demo it made maya crash boom bang quickly. grrrrreat!
As an fyi, you dont need the full suite of BPT just for the bevel. The bevel is available as a free standalone. I actually overwrote the standard one with it. It's on highend3d.
1. the bevel tool is better but still not as good as max.
2. connect divide tools have been there since maya 2.5.
3. move components along its normal has been added to maya7 and is really fucking handy.
so far i've used subdivide on edges to work around this but as for connect - moving with snap and welding afterwards, bleh, have nightmares from doing that.
[ QUOTE ]
connect - moving with snap and welding afterwards, bleh, have nightmares from doing that.
[/ QUOTE ]There was a nice target weld script floating around a while back. Might have been Daz's.
btw. maya's bevel - at least in the versions people complain about here - simply requires a lot of manual cleanup, turning it's use into a very timeconsuming and frustrating process. and it's not max's bevel that is so much better, everyone else's bevel is so much better
heck it's so bad that it's actually a great timesaver to export your mesh out of maya, bevel in any other app and import back if you have to detail something for subd.... now that's workflow, eh?
but hey, seems in maya 7 they actually improved something. pity that studios will hardly upgrade for that in the middle of production.
Append polygon will likely have an effect more like what you're after.