Thanks all. Good call on the hands EmAr, something had been bugging me about them and you spotted it Anyway, I've done more tweaks, curved the hands and started working on the trousers. I just realised when I rendered that I need to fix the ulna at the base of the hand (gah).
Wow, just wow... For some reason, and in no way am I capable of modelling such great work myself, but for some reason The palm of the hand seems to bug me a bit- maybe my muscle is just big or something. But it just seems to be too flat for some reason. Just looks like his hand could use some beefing up a bit. Edit: Oop,…
Looks cool, I dig the arms. But there's something wrong in the wrist area. The hands should have more curvature I think. I mean the palm curves mentioned here. And in XSI there's a panel titled "Aliasing" in render options, if you didn't know already. You may turn "Min Level" up a bit to get rid of the "big" pixels you…
I lengthened the legs a touch, the body a bit more and shrank the head. To be honest I think it looked better when the head was a bit larger, but I'll see what you guys think @Ruz- maybe that could be because the hands are aligned with the forearm and not bent inwards? It's seems ok when I look at it in the program (exept…