I have just purchased the book "Stop Staring: Facial Modeling and Animation Done Right" and am very pleased with it so far. I was wondering if any of you knew whether the types of interfaces that are setup for animating faces in chapter 12 can be made in 3dsmax? I would imagine that they can I am not familiar enough with…
Oh and btw I think I found what I was looking for. A combination of the link above from EricChadwick and the script I found by running a search on cgtalk max forums like arshlevon suggested should do the trick. The script is a joystick manipulator that is exactly the kind of slider I need for this set up. Thanks again guys.
You might be interested in this. http://www.scriptspot.com/bobo/mel2mxs/mel2mxs.htm "This document follows the MEL User Guide describing the concepts and usage of the Maya Embedded Language and presents the differences and similarities in syntax and usage to the 3ds max scripting language - MAXScript (usually abbreviated…
ya, that book makes use of one of Mayas greatest strengths in my opinion. Set Driven Keys. Makes it so easy to set up controls like that. I did a test one at work with a seperate viewport which contained all the sliders, and had a fancy fancy, texture in the background that served as directions and labels for all the…