OK...what a minute. i got it to work but i don't know if this is right or not. i loaded the color spec in the spec slot then i copied it to the color spec. and now it works kind of. am i supposed to have both: spec and color spec slots loaded w/a spec map? because when i just throw a spec map in the color spec slot i get…
so...instead of instancing a color spec in both specular slots...would it be more wise to drop a color spec map in the color spec map slot. and then a greyscale spec map in the default spec map slot?
Eric Chadwick...still no color spec. my spec works fine in the spec slot. then i went and added some color to one area of my spec map for a test. slapped that sucker in the color spec....basically did everything you typed out(thanks by the way)and still no color spec. s'weird. diffuse and normal are still there...just no…
Ohh, so the spec adds to it? interesting.. but still mildy confusing, I'll have to play with it a bit, because I've seen some shots showing specularity at the full color of the spec color map and not just blended.. I think.. I gotta play around with this stuff. but neat, thanks
have some procedural questions about spec maps and normal maps. First of all, spec maps: what's the best way of creating a specular map? What are some tips and tricks and what not that make great spec maps? I know what a specular map does, but i have seen many specular maps that i look at and not sure they look like they…
Wow, that was a lot of help... but it seems like all these are only available in max, is it possible in maya at all? with color spec maps and all that?
I was thinking for about specuar maps and it occurred to me that use a texture could in some ways interefere with the specular look. For example a spec map would be used to make sure for example the beard line is not shiny (for a simple example) the cheeks nose etc would be normally be slightly shiny. Now using a texture ,…
I have another question on specular maps.. Where do you put in your specular map into in Max8? Specular color or specular levels and how much do you dial it up to 30-100? I found that when I dropped my spec map into spec color, I didnt notice the effect as much as when I dropped it into the specular level.
OK...here we go...gettin there for sure. liking what i'm seeing. a couple of things: first of all...why is there such a crazy desrepency(sp?) between spec in viewport and render...MY GOD MAN!!!!. and secondly, i come from a bit of an old school background...where you paint in shades of grey/white for spec. now, with the…