I was thinking that maybe Low Res might be better to begin with if nothing else because you can get it in the game to see what does and does not work. Versus if you start with the high, then make the low and find problem areas with the game engine. You then have to go back and add/subtract from the high, rexport and fix.…
[ QUOTE ] i personally start with a midpoly mesh.. because i end up subdividing for the high anyway and i can can just subtract a little bit to get the low and reline up the mesh a bit.. all in all not much work at all.. [/ QUOTE ] Im going to second this, i usually start with the midpoly mesh and go up or down from there,…
startin from the low is the most restricting horrible workflow on the planet.. i was doing some contract work and thought "it would be better" to start with the low.. it was horrible and took a lot longer and the finished models were all pretty craptastic ..because you were so limited by the constraintes of the low poly..…