this is doing my nut in: how do you extract just selected faces? I've got a bunch of combined sub-objects, and I want to extract one of them, but maya insists on seperating every single sub-object when I all I want is the one. I am currently duplicating the entire thing and deleting everything but the object I want, but it…
I don't know if I described my problem very well- I want the selected faces detatched from the multi-object, but all other objects to remain part of the multi-object. Lets say I have 3 boxes and I combine them all, theyre now a multiobject right? what I want to do is seperate one, leaving the other two joined, but…
Daz: Does that make the selected faces into a new, separate object? From what I remember, it just breaks them off into a sub-element of the original object, which isn't what's needed here... if I'm reading it right.
If you open the options box for the Extract tool, there is a checkbox at the top that says "Separate Extraced Faces". With that unchecked any faces you extract stay within the same multi-object.
It's a 30 second mel script. Maybe I'll do it tomorrow if I remember: store selection dup object delete inverse selection on dupe delete selection on original done.
am I just making the mistake of trying to use maya like max? doesn't seem like an unreasonable operation to me.. if theres a combine single object there should be an uncombine surely?
Sorry dude, I don't think you can do what you want. As a work around you can duplicate the object select one of the faces of the "subobject" use the > key to grow your selection and then invert the selection and delete the unwanted.
malcolm: LOL, back when I was using Maya, I had to do that from time to time, and every time I did it, I thought "there must be a better way of doing this!"... I'm simultaneously surprised and unsurprised that there isn't... Rooster: It's also fast if you set a hotkey to Select Shell, then you just click a couple of polys…