I rarely texture. Therefore I'm texturing and struggling with my art-queen standards with this Orc Blademaster: My unoriginality is based off of this Samwise concept from Warcraft 3: A more colorful rendition. Right now I'm getting the skin tidied up & uniform (like the pecs & shoulders). It has gone slow and getting a…
I can't comment on the muscles as I always need to look them up myself. I love the wrinkles on his skin and the color tones. I think it's a great reptile like skin base. As a suggestion I would try some kind of overlay layer to get some more variation and some kind of texture on the flat parts of his skin.
I like the amount of detail in the texture and while I won't comment on the muscle structure, I'll comment on the shading :P You want to shade the muscle as if there were a light source somwhere, right now what you have is pretty much a depth map. If you were using a normal map from a high poly model this would be fine but…
hi phill, great work. love'n the texture yur getting. i like a lot of areas of the texture. the arms and sholders look nice. i think you've got some issues with the forms and anatomy. i did a paint-ovar. http://img.photobucket.com/albums/v668/killnpc/Blademaster_24copy.jpg love, the animals of cory forest